There is a conceptual problem with wilderness game. If it cannot be seen and cannot be reached, is it a resource? Even if it is called one, then can the game or faunal space agency claim credit for having produced it (or managed it)? If management can be seen as a costly activity, then accountability seems reasonable and then comes the question of how many extra animals or game-related experiences did the manager produce for the money invested in him or her?
I think faunal resource managers have to be very careful about their claims for roles. One standard needed is that of what nature would have produced without the manager being present. Another standard needs to be the demand by the public as well as specific resource users among them. The more difficult demand that needs to be assessed is that of guests, foreign resource users, and nearby system managers somehow dependent upon the nearness of the resource. What will be the demand expressed by future people?
Game produced from using specific funds needs to be accessible to the investors. Knowledge about it or images of it may be one minimum form of such access. Access to existing game, with no increase in the numbers of animals, can still be viewed as successful if the measure of success is defined and counted as extra or new dependable opportunities, sightings, quality-weighted days afield, etc.
A boardwalk (here) can supply access in wet areas year around for faunal system users of all types.
Gaining hunting rights or opening private land to hunters is a conventional game management practice. Much private land is now closed to hunting.
A simple low-cost bridge (built by 2 people in 10 hours) can provide access to research and special areas, reduce down time, reduce animal disturbance, and stabilize riparian conditions. A rail may be necessary for some users
and local legal issues have to be faced. Posts for handles were placed on this curved bridge for a trail over a stream that was only occassionally torential.
Conventional logging operations build roads to remove timber and in so doing opens up areas for other users. Roads create problems among users for they are costly to maintain, shed silt into streams valuable within a fishery, and may be hazardous to truckers, hunters, and and other users confronting loaded trucks. Of course they are not allowed within wilderness areas. Often only logging can pay the cost of needed roads that can also be used to gain hunting and other wildlife-related resource benefits. Country roads (depending on their type and use rates) seem to have influence on animals (e.g., elk) using the areas near them. Closed roads or those only little used can have positive effects on edge-nesting turkeys and ruffed grouse. Roads provide access to poachers and thus create another factor to balance in decision making.
In the nearby picture, the road is sloped outward and an inner ditch is not used to channel water. This is preferred in most cases. When an
inside ditch is used (as below), culverts are needed to move rain and storm water across the road. These add to expense and require long-term management. The soil at the outlet of the culvert needs special attention. Erosion there often has long-lasting, profound effects. The design and management of high quality back-country roads is an essential part of superior watershed management or crescent management. Without it, access is always in doubt, costs are never contained, and the timely control of road use for multiple benefits made difficult. The problems within wildlife or faunal system management are not all biological or ecological.